Thursday, 29 March 2012

INDIVIDUAL WORK - DSDN101


Individual Work.


For individual work I chose Isometric/Axonometric Projection. And an original GameBoy as the subject.


I decided to go with Isometric Projection as it is a commonly chosen method of technical drawing. Furthermore I wanted some practice as I haven't drawn anything in Isometric projection since Year 10..

Isometric Projection was first conceived by Professor William Farish in the 1800s but only began being widely used around the 1920s. To this day engineers, architects, industrial designers and even artists employ this method of drawing as it conveys the object in an accurate manner in which the eye can not naturally perceive.
There is no "vanishing point" so this makes the subject appear both more and less realistic at the same time; the subject has proper measurements, however this is not how we would actually see it.
The idea that the object can be drawn whilst retaining its proper dimensions is one of the reasons why it is a commonly employed drawing style in product design, and this is also why I decided to have a GameBoy as my subject; simple in its overall shape but enough detail to employ in an Isometric projection.

Note;

The image was originally composed horizontally. I uploaded it rotated 90
° as an aesthetic choice.


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